Sticky Green Goo

A grain sim in Houdini meshed with VDB and loaded in 3ds Max to render with V-Ray. I used an attribute vop after the grainsource to assign a noise to the parm_threshhold point attribute (yes threshhold with 2 "h"...) (which control the break treshold) and also to the attraction weight point attribute (which controls the clumping).
I added motion blur in compositing cause I couldn't figure out to tranfer the vel attribute from the grains to the vdb. Please if someone knows how to do that tell me.


  • MealeaYing 3 years, 5 months ago  | 

    That was VERY satisfying!

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