My 2018 on Fast Forward

- Procedural Buiding Generator+ Erosion
- Procedural River System for games
- Packing geometry Algorithm
- Dungeon System tool
- Realtime Interior corridors generator
- Packing POI for games
- Frei Otto and superformula algorithms
- volume fields art generator
- Game of Life algorithm for dynamic growth

COMMENTS

  • forton 1 year ago  | 

    Nice stuff! How was your learning path in houdini?

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