My implementation of Houdini Ocean Tools into RedShift renderer. Foam shaded based on life, age, density and relative position, that's for both white Water sim and Extended Ocean foam. I also had to create my own flattening system for the Guided ocean as I felt the one with Houdini was very limiting. Many things more I learn in the process...

VFX, Motion Graphics, fun in general.Freelance VFX Artist based in Reykjavik,


  • There are currently no comments

Please log in to leave a comment.