
Nicolas Heluani
Nicolas Heluani
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VFX, Motion Graphics, fun in general. Freelance VFX Artist based in Reykjavik, Iceland. nicolasheluani@gmail.com
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Recent Forum Posts
RBD Bullet solver tutorial Feb. 28, 2022, 4:48 a.m.
Hi everyone, I just did a quick intro tut to Houdini RBD Bullet solver. It doesn't go too deep but I hope it helps a bit to those starting with the tool:
https://www.youtube.com/watch?v=M_x3wQrTHK0 [www.youtube.com]
https://www.youtube.com/watch?v=M_x3wQrTHK0 [www.youtube.com]
Vellum Constraint Propperties in DOP Nov. 27, 2020, 12:28 p.m.
So, I found out something that I think is a bit odd.
Apparently restscale will override restlength of a vellum source for some reason.
I always thought that @restlength = restlength*restscale;
But after manipulating the restlength of a vellum strut object in SOP if I use restscale =1 in DOP the result should be the same as if I don't use anything, but what I get is equivalent to replace restlength to 1.
Is there some technical issue I am missing here?
Nico.
Apparently restscale will override restlength of a vellum source for some reason.
I always thought that @restlength = restlength*restscale;
But after manipulating the restlength of a vellum strut object in SOP if I use restscale =1 in DOP the result should be the same as if I don't use anything, but what I get is equivalent to replace restlength to 1.
Is there some technical issue I am missing here?
Nico.
point replicate procedural in material context? Oct. 9, 2019, 8:16 p.m.
Hi!
Is there any way to make work point replicate procedural in the mat context? I am trying to keep everything tidy in one context instead of jumping to SHOP…. isn't SHOP anyway on the way out?
Nico.
Is there any way to make work point replicate procedural in the mat context? I am trying to keep everything tidy in one context instead of jumping to SHOP…. isn't SHOP anyway on the way out?
Nico.