Nimbus Knights
Jun 21, 2016
Floating Islands made in Houdini for my Upcoming VR game Nimbus Knights. Procedural Island tools are used for level design, built with Auto UV mapping for quick iteration. Rendered in Unity 3d.
Jun 21, 2016
Floating Islands made in Houdini for my Upcoming VR game Nimbus Knights. Procedural Island tools are used for level design, built with Auto UV mapping for quick iteration. Rendered in Unity 3d.
COMMENTS
Strkl 8 years, 1 month ago |
I like it, very mario galaxy
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