While learning Open Shader Language for Katana, I got carried away and wrote a raymarching engine in a shader. I used it to render all the fractals, including the correct camera perspective. I was hoping to render the entire scene (including fractals) without leaving Houdini, but there isn't OSL script support in Karma XPU yet. Instead, I rendered the fractals in Blender and reprojected them in Houdini. The rest of the animation was rendered with Karma XPU.

VFX Artist
Sydney | Australia

Hi! I'm a junior FX artist from Sydney, Australia. I've been doing motion graphics and coding projects since 2012, and got into Houdini a few years ago. Feel free to contact me if you have any cool R&D projects!



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