
Hallam Roberts
Hallam Roberts
About Me
Hello! I'm a junior FX artist from Sydney, Australia.
Since 2012 I've been addicted to After Effects, Photoshop and Blender, giving me a strong foundation in motion graphics. I completed a Bachelor of Computer Science last year. Since then I've used Houdini for the Masters of Animation and Visual... more
Hello! I'm a junior FX artist from Sydney, Australia.
Since 2012 I've been addicted to After Effects, Photoshop and Blender, giving me a strong foundation in motion graphics. I completed a Bachelor of Computer Science last year. Since then I've used Houdini for the Masters of Animation and Visualisation at UTS Animal Logic Academy. less
EXPERTISE
VFX Artist
INDUSTRY
Advertising / Motion Graphics | Film/TV
Houdini Skills
ADVANCED
Karma | VEX | Python
INTERMEDIATE
Procedural Modeling | Motion Editing | Animation | Hair & Fur | Cloth | Solaris | Lighting | Pyro FX | Fluids | Destruction FX
BEGINNER
Environments | Digital Assets | Character Rigging | Crowds | Muscles | Mantra | Realtime FX | PDG
Availability
I am available for Full Time Work
My Gallery
Recent Forum Posts
Vex intersect(...) vs ray node performance Sept. 20, 2024, 9:25 p.m.
Andr
A little annoyance about the Ray Sop is that if you want the hitpos, you need to create a rest position attribute in the collider geo, and then import it with Import Attributes from hits in the Ray Sop.
Ray gives you a hitprim and hitprimuv. That lets you get any attribute from the target geo, not just the rest position.
Use Attribute Interpolate or primuv with the hitprim and hitprimuv. It gives the interpolated value of whatever attributes you need, and it's extremely fast

Day 20 | Character | Ragdoll Solver SOP | Animation March 31, 2024, 2:37 p.m.
Extremely late submission but it is what it is