Procedural Texturing in COPS
This image shows a procedural texturing workflow inside Houdini-COPS, the workflow of creating texture completly from scratch on a procedural basis is similar to competitor tools. The textures entirely created inside of Houdini but not in the Material editor alone - Not one single texture file from outside of Houdini!
A Tutorial/Presentation video will be available on all related channels of Alexanders-Artwork.com shortly after release of Houdini 16.5
The Houdini Indie file will also be avaliable on Gumroad shortly after Houdini 16.5 release