Procedural Texturing in COPS

This image shows a procedural texturing workflow inside Houdini-COPS, the workflow of creating texture completly from scratch on a procedural basis is similar to competitor tools. The textures entirely created inside of Houdini but not in the Material editor alone - Not one single texture file from outside of Houdini!
A Tutorial/Presentation video will be available on all related channels of shortly after release of Houdini 16.5
The Houdini Indie file will also be avaliable on Gumroad shortly after Houdini 16.5 release

Alexander Weide


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