Procedural Texturing in COPS

This image shows a procedural texturing workflow inside Houdini-COPS, the workflow of creating texture completly from scratch on a procedural basis is similar to competitor tools. The textures entirely created inside of Houdini but not in the Material editor alone - Not one single texture file from outside of Houdini!
A Tutorial/Presentation video will be available on all related channels of Alexanders-Artwork.com shortly after release of Houdini 16.5
The Houdini Indie file will also be avaliable on Gumroad shortly after Houdini 16.5 release

Alexander Weide

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ALEXANDER WEIDE

Alexander Weide is a 3D artist and supervisor based in Dresden, Germany. For over 10 years he has been working mostly remotely as a professional freelancer in the field of 3D animation and VFX. At the age of 12 he opened a 3D software for the first time. In the last 24 years he worked in the 3D, film and VFX area also within a feature film production from Germany. Thereby he gained a lot of experience which he increasingly passes on in the last years. He founded a Youtube channel on which he distributes RenderMan and Houdini tutorials and gives insights into his work. A tutorial initiative of his was recently published on Pixar's learning platform for RenderMan. Also a Discord server for learning Houdini RenderMan was started 2 years ago.

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