Testing water and fur interaction in Houdini 16.
The flip simulation is influencing the wire simulation and attributes are transferred to change the look and shading of the fur.
Rendered in Mantra.

Technical Director
United Kingdom



COMMENTS

  • thexon 7 years ago  | 

    awesome

  • patar 7 years ago  | 

    looks good still missing a wet map, with the adjusted fur shader after the splash tho...with it it will be perfect...

    • nex 7 years ago  | 

      Thank you! There is a "wet map" used in this project which controls different aspects of the shader and also the clumping, frizz etc. of the fur ;)

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