Zeus Temple, Olympia - Procedural Modeling - Video2

WIP - Zeus Temple Olympia - Procedural Houdini Modeling.

#vfx, #houdini, #vfxartist, #gamedevelopment, #procedural

Please take a look at the parameters I am modifying:
-Metopes&Triglyphs co-relationship with the number of the columns in length and width of the temple.
-Temple Height parameters, relationship with column/doric height.
-Roof parameters width and height, relationship with tiles width and height.
-And the first step in Chop Animation.

CREATED BY

EDUARDO MAYO ROMO

Ex-Telco Sector 14year Professional turning from 0º to 180º to become VFX Artist & Videogame Designer: my personal passion, my future way of life. What will happen next? Stay tuned!

More from Eduardo Mayo Romo

COMMENTS

  • Eddy_ 6 months, 3 weeks ago  | 

    I notice that you have an eye for the rejuvenation of the columns.
    Remarkable !
    A subtle difference known in antiquity that makes the difference between a well-proportioned and a less well-proportioned column.
    Parameters to play with?

  • Edrobin82 6 months, 3 weeks ago  | 

    Do you mean the entasis? Yes, of course and have some more parameters to play!

Please log in to leave a comment.