Wondering if anyone knows how to change the direction of a vector after you skin a surface together ? or should this be done before skinning ? As im wanting my displace along normals shader to work in the correct direction.
you should put that facet before Deform SOP and check Deform Normals (or deform Vector Attributes) on Deform SOP to avoid constantly recalculating Normals after deforming the speed difference may not be huge, but with heavy meshes it may make some difference