Hi,
Wondering if anyone knows how to change the direction of a vector after you skin a surface together ? or should this be done before skinning ? As im wanting my displace along normals shader to work in the correct direction.
Thanks
An Up Vector
3988 3 1- Lyonz
- Member
- 114 posts
- Joined: 10月 2009
- Offline
- Erik_JE
- Member
- 299 posts
- Joined: 1月 2010
- Offline
- tamte
- Member
- 8602 posts
- Joined: 7月 2007
- Online
you should put that facet before Deform SOP and check Deform Normals (or deform Vector Attributes) on Deform SOP to avoid constantly recalculating Normals after deforming
the speed difference may not be huge, but with heavy meshes it may make some difference
the speed difference may not be huge, but with heavy meshes it may make some difference
Tomas Slancik
FX Supervisor
Method Studios, NY
FX Supervisor
Method Studios, NY
- Lyonz
- Member
- 114 posts
- Joined: 10月 2009
- Offline
-
- Quick Links