I've started to model a character with the use of metaballs because it was quick and rounded, which was close to what I wanted for my cartoony character.
But then, I'd like some parts to be flat (such as the foot soles) and tried to edit the form but couldn't do anything. I guess because they're metaballs and not polygons meshes, am I right?
How could I convert the character to an editable object to flatten, deform etc… ?
Should I use a different approach for the creation of the character?
Metaball modification
2579 4 1- kurisutofu
- Member
- 26 posts
- Joined: 2月 2011
- Offline
- tamte
- Member
- 8595 posts
- Joined: 7月 2007
- Online
- kurisutofu
- Member
- 26 posts
- Joined: 2月 2011
- Offline
- edward
- Member
- 7735 posts
- Joined: 7月 2005
- Offline
- kurisutofu
- Member
- 26 posts
- Joined: 2月 2011
- Offline
-
- Quick Links