Make Breakable shattering objects immediately on groundplane
12960 16 2- zidhjian
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- Himanshu.joshi
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zidhjian
Hello, I have a slight problem. When I make an object that is standing on an groundplane to “MakeBreakable” it shatters instantly. How Can I make it so that it doesn't shatter instantly from only standing on the ground plane?
Zid
So here you can do couple of things you can activate your object only when some other object hits it or you can increase the minimum and maximum impacts in the fracture parm node……
Hope this helps….
Cheers
- circusmonkey
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- zidhjian
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Ok thanks.
How do I actually do this? Sorry im a newb.
How do I actually do this? Sorry im a newb.
Himanshu.joshizidhjian
Hello, I have a slight problem. When I make an object that is standing on an groundplane to “MakeBreakable” it shatters instantly. How Can I make it so that it doesn't shatter instantly from only standing on the ground plane?
Zid
So here you can do couple of things you can activate your object only when some other object hits it or you can increase the minimum and maximum impacts in the fracture parm node……
Hope this helps….
Cheers
- Himanshu.joshi
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zidhjian
Ok thanks.
How do I actually do this? Sorry im a newb.Himanshu.joshizidhjian
Hello, I have a slight problem. When I make an object that is standing on an groundplane to “MakeBreakable” it shatters instantly. How Can I make it so that it doesn't shatter instantly from only standing on the ground plane?
Zid
So here you can do couple of things you can activate your object only when some other object hits it or you can increase the minimum and maximum impacts in the fracture parm node……
Hope this helps….
Cheers
Here is the file with both examples….
Cheers
- zidhjian
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Thanks for the wonderful example!
Jus't a small thing, in the Getting Started tutorial “quickstart” he doesn't do anything to the nodes when he makes them breakable, they seem to be in default stage and the pillars doesn't break until the ball hit's them.
When I do as in the tutorial it's totally different, they break immediately.
So is there something different in the current version of the software than when the tutorial was made or?
Zid
Jus't a small thing, in the Getting Started tutorial “quickstart” he doesn't do anything to the nodes when he makes them breakable, they seem to be in default stage and the pillars doesn't break until the ball hit's them.
When I do as in the tutorial it's totally different, they break immediately.
So is there something different in the current version of the software than when the tutorial was made or?
Zid
Himanshu.joshizidhjian
Ok thanks.
How do I actually do this? Sorry im a newb.Himanshu.joshizidhjian
Hello, I have a slight problem. When I make an object that is standing on an groundplane to “MakeBreakable” it shatters instantly. How Can I make it so that it doesn't shatter instantly from only standing on the ground plane?
Zid
So here you can do couple of things you can activate your object only when some other object hits it or you can increase the minimum and maximum impacts in the fracture parm node……
Hope this helps….
Cheers
Here is the file with both examples….
Cheers
- Himanshu.joshi
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zidhjian
Thanks for the wonderful example!
Jus't a small thing, in the Getting Started tutorial “quickstart” he doesn't do anything to the nodes when he makes them breakable, they seem to be in default stage and the pillars doesn't break until the ball hit's them.
When I do as in the tutorial it's totally different, they break immediately.
So is there something different in the current version of the software than when the tutorial was made or?
ZidHimanshu.joshizidhjian
Ok thanks.
How do I actually do this? Sorry im a newb.Himanshu.joshizidhjian
Hello, I have a slight problem. When I make an object that is standing on an groundplane to “MakeBreakable” it shatters instantly. How Can I make it so that it doesn't shatter instantly from only standing on the ground plane?
Zid
So here you can do couple of things you can activate your object only when some other object hits it or you can increase the minimum and maximum impacts in the fracture parm node……
Hope this helps….
Cheers
Here is the file with both examples….
Cheers
Hey,
about the tutorial thing I haven't watched that tutorial yet so I cant say whats going on in there……….
- circusmonkey
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- nicoM
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I can confirm the problem that zidhjan has.
I've made the pillar tutorial a while ago with an older version of houdini ( I think it was H11) and every think works like as expected. Now I recreated this tutorial with H12 - a simple polygon cylinder standing on a ground plane. When you make your cylinder breakable it instantly shatters ….. it looks like something as changed ….. or it is a bug!!
cheers
nico
I've made the pillar tutorial a while ago with an older version of houdini ( I think it was H11) and every think works like as expected. Now I recreated this tutorial with H12 - a simple polygon cylinder standing on a ground plane. When you make your cylinder breakable it instantly shatters ….. it looks like something as changed ….. or it is a bug!!
cheers
nico
- circusmonkey
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- nicoM
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- circusmonkey
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- Tony Hudson
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making this subject active again:
I too am having the same issue, also on OS X. Has anyone confirmed that this is an issue with ‘make breakable’ on Mac?
I've tried changing the solver to ‘RBD’ but that just seems to break the sim completely- no eval at all, the wrecking ball does not even eval anymore. I've tried this as a simple case as well, with just a block and a ball with the same results.
I too am having the same issue, also on OS X. Has anyone confirmed that this is an issue with ‘make breakable’ on Mac?
I've tried changing the solver to ‘RBD’ but that just seems to break the sim completely- no eval at all, the wrecking ball does not even eval anymore. I've tried this as a simple case as well, with just a block and a ball with the same results.
Houdini 16 & 15.5 Indie Limited-Commercial
Windows 7 64-bit OS i7-6950X 3.00GHz
128 GB RAM 2x GeForce GTX 1080
Windows 7 64-bit OS i7-6950X 3.00GHz
128 GB RAM 2x GeForce GTX 1080
- Tony Hudson
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In case anyone else comes across this, here is how I got this to work:
Yes, you must have your solver set to “RBD”- however, if you try to switch to “RBD” After you “make breakable” you are screwed- it just breaks the sim and nothing happens. So, after you convert the column and the sphere to “RBD Objects” immediately double-click on ‘AutoDopNetwork’, select rigidbodysolver, and change Solver type to “RBD”
Then you can continue the lesson, select the column group and click “Make Breakable”.
Yes, you must have your solver set to “RBD”- however, if you try to switch to “RBD” After you “make breakable” you are screwed- it just breaks the sim and nothing happens. So, after you convert the column and the sphere to “RBD Objects” immediately double-click on ‘AutoDopNetwork’, select rigidbodysolver, and change Solver type to “RBD”
Then you can continue the lesson, select the column group and click “Make Breakable”.
Houdini 16 & 15.5 Indie Limited-Commercial
Windows 7 64-bit OS i7-6950X 3.00GHz
128 GB RAM 2x GeForce GTX 1080
Windows 7 64-bit OS i7-6950X 3.00GHz
128 GB RAM 2x GeForce GTX 1080
- Brian Gitlin
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That worked perfectly, thanks a lot Tony.
Tony Hudson
In case anyone else comes across this, here is how I got this to work:
Yes, you must have your solver set to “RBD”- however, if you try to switch to “RBD” After you “make breakable” you are screwed- it just breaks the sim and nothing happens. So, after you convert the column and the sphere to “RBD Objects” immediately double-click on ‘AutoDopNetwork’, select rigidbodysolver, and change Solver type to “RBD”
Then you can continue the lesson, select the column group and click “Make Breakable”.
- Nima
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hi friends
seems when i create simulation in houdini with default setting it has a lot of problem for example make breakable work very bad with bullet
i choose RBD solver instead of bullet solver.
first collision between my cube and ground is not right please see attach file for this problem.
how can i solve this?
seems when i create simulation in houdini with default setting it has a lot of problem for example make breakable work very bad with bullet
i choose RBD solver instead of bullet solver.
first collision between my cube and ground is not right please see attach file for this problem.
how can i solve this?
- Rebus B
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Bumping up this old thread for anyone else going through this older tutorial [vimeo.com]…
and it does work with the Bullet solver!
You just need to adjust the Min/Max Impact values on the Vornoi Fracture Configure Object node “fractureparms”. Raising the minimum impact to a high enough value prevents the initial fracturing. (Just like Himanshu.joshi said)
I also changed the Geometry Representation on the columns' RBD Pack Object node to Convex Hull which made the collisions much more accurate. Works great!
Its a little frustrating doing the older tutes because of the major changes to certain nodes but finding the way to get it to work in the latest version is proving to be a good exercise.
and it does work with the Bullet solver!
You just need to adjust the Min/Max Impact values on the Vornoi Fracture Configure Object node “fractureparms”. Raising the minimum impact to a high enough value prevents the initial fracturing. (Just like Himanshu.joshi said)
I also changed the Geometry Representation on the columns' RBD Pack Object node to Convex Hull which made the collisions much more accurate. Works great!
Its a little frustrating doing the older tutes because of the major changes to certain nodes but finding the way to get it to work in the latest version is proving to be a good exercise.
Edited by Rebus B - 2018年1月4日 19:38:54
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