Hello!
I'm currently working on a Project where I render custom passes. I've set everything up to my likes and it works perfectly in Houdini/Mplay. I have 3 passes, for example: C, my_custom (color with alpha, vector4), Zdepth
The problem i have is getting these passes into photoshop. I installed the openEXR alpha plug in but whenever i read the EXR files in photoshop i only have the C pass with the standard alpha and i'm missing the extra passes.
when i try to save from mplay and seperate the channels into different exr files, it just appears black in photoshop. when i save in a tiff it doesnt look correct and appears transparent without bg nor the custom alpha i have stored in (my_custom). in jpg it looks correct but i'm missing the alpha channel then.
when i read the exr files in mplay everything is fine so the information must be there. it seems photoshop is not interpreting the channels correctly and cant see the custom pass names and convert them into layers?
i use Photoshop CS 5.
Anyone can help me?