Data and attributes - Show them in the viewport?

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In Softimage we can preview data and attributes from any part of an ICE tree within the viewport. Things like ID's on particles, number of points etc. This is incredibly useful for debugging and general workflow.

Is there an equivalent in Houdini? Some way of viewing a particular attribute and how it changes over time on an object in the viewport?

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ICE_viewport_attribute_display.jpg (232.6 KB)

restposition.co.uk
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Hi Sam,

You can use an “export bind” from within a vopsop and then display it via the display Options (“D”). It's a bit more fiddly than with xsi but does the same thing..

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bind_export.jpg (313.3 KB)

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Thanks Cris You have all the answers.
restposition.co.uk
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Hello Sam,
also see this post including the answers,may be interesting:
http://www.sidefx.com/index.php?option=com_forum&Itemid=172&page=viewtopic&t=31404&sid=d6258b26e3c6d73c9d9020126bfcbd46 [sidefx.com]

cheers
fuat
Fuat Yüksel
FX Supervisor | RISE Visual Effects Studios
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fuat
Hello Sam,
also see this post including the answers,may be interesting:
http://www.sidefx.com/index.php?option=com_forum&Itemid=172&page=viewtopic&t=31404&sid=d6258b26e3c6d73c9d9020126bfcbd46 [sidefx.com]

cheers
fuat

Thanks fuat. So qLib is the place to go by the looks of it. I shall have a look soon. Is it any good?
restposition.co.uk
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If You getting qLib, get it from github (dev build), just to be on the bleeding edge :wink:
daniel bukovec | senior fx td | weta digital
qLib -- http://qlab.github.io/qLib/ [qlab.github.io]
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cool, will install qlib as soon as I can!
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buki
If You getting qLib, get it from github (dev build), just to be on the bleeding edge :wink:

Wow, I've only been using Houdini for a few months and I'm already at the bleeding edge!
restposition.co.uk
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At the moment you installed it
daniel bukovec | senior fx td | weta digital
qLib -- http://qlab.github.io/qLib/ [qlab.github.io]
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I use a spread sheet to see the numbers, its just like being in the Matrix, you see everything. Viewports are so 2006.

:shock: :roll:

Rob
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