jordibares
Regarding the big files… this is totally the opposite of my experience… i am now loading monster files that Maya, XSI, Modo can't simply open, let alone apply any operations on them.
In my case a 18Million polygon terrain convering 8km by 8km with lots of detail and I am applying filters, lattices, fixes, sculpts, transferring attributes from a low mesh to the high res… all works rather fine with a small 32Gb machine.
And for the last 10 years this has been the case so it comes to a surprise you are experiencing the opposite!!
Even if you can't show/share the file, can you describe the amount of polygons, your system, memory, etc..?
jb
Hi Jordi and Sekow,
Yes, i was surprised too. The file it's a machine exported model from CAD to obj. In Cinema 4d the obj file came with every part with his own material, so i can texture the damm thing. In Houdini it's a total mess, it lost the textures association so basically i have a machine with few thousands parts and no materials assigned.
I think the obj type might be the culprit here. Regarding my gear, i have an 8 core workstation with 16Gb of RAM(i mostly do animations, commercials and product shots/animations) but only 2gb of video ram(nvidia). I think i need to move onto new K2200 with 4gb of RAM. Any thoughts on that before i drop some dollars on this new card?
Thank you,
C
p.s. the same file opens just fine on Cinema 4D and Maya. the best of two is Cinema 4D, it plays very smooth with this very large file and keeps all the materials associations. it's a big thing for me, because it's a big chunk of my workflow, to bring in CAD files. since houdini can't bring inn any CAD type files, i tried with obj exported from CAD.