Sweep and taper
6008 7 0- ajz3d
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- buki
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here you go
daniel bukovec | senior fx td | weta digital
qLib -- http://qlab.github.io/qLib/ [qlab.github.io]
qLib -- http://qlab.github.io/qLib/ [qlab.github.io]
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- tony_a
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badhairdayThanks, but unfortunately not. Unless I missed something, in your example all X-sections seem to get scaled in a uniform manner.
Something like this?
I'm sorry, maybe I did not express myself clearly. What I meant is something like this (see picture).
This probably would require three separate ramps for X, Y and Z scale. How to connect them to Sweep node?
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