Convert a texture into a volume

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Hi everyone,

I'm currently making a cg Earth in Houdini, and I'm asking myself if I need to make the clouds in volume… Currently they are just a texture with displacement, which works pretty well. But I want to have ligthning in these clouds, like on this picture : http://blog.chron.com/sciguy/files/2013/07/tstormfromspace22.jpg [blog.chron.com]

So how can I transform this texture into a volume and keep all the details that we can see in it ? :
http://www.noirextreme.com/digital/Earth-Clouds2700.jpg [noirextreme.com]

Can it be done only during rendering or do I have to convert it into (onto ?) a volume and then rendering it. My goal is also to see light scatters in clouds, like in the image.

Thanks !

Tom

Attachments:
earth.jpg (418.6 KB)

https://vimeo.com/obreadytom [vimeo.com]
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This king of effect :
https://www.youtube.com/watch?v=qs489_ei6Nc [youtube.com]
https://vimeo.com/obreadytom [vimeo.com]
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Have you tried a Trace node? Point it to the image. Then follow that up with a Points From Volume.

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Untitled-1.jpg (118.1 KB)

Using Houdini Indie 20.0
Windows 11 64GB Ryzen 16 core.
nVidia 3050RTX 8BG RAM.
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I tried it, yes. The problem is that I don't have gradient information, so my volume is not interesting

Thanks
https://vimeo.com/obreadytom [vimeo.com]
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