Thanks sjohn - something like that would never had occurred to me in a million years and it seems like a good learning exercise too - any excuse to jump into CHOPs!
Thanks!
Indie > Unity FBX Rig Import Issues
22252 29 4- Banks
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- eseral
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i was having issues with importing fbx skinned characters from houdini to unreal… at first the skinned character when i moved a joint became a mess (the character deformed fine in houdini), after trying many diferent things i found that if you append a capture distance sop before your capture sop, everything works fine, before adding the capture distance sop there were a lot of vertices weighting -1
- stjohn
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Since the last posting, there have been some changes to our FBX export implementation that will allow you to export FBX rigs to DOTA2, among other things. I can't speak to other packages as of yet, but one of the issues was that FBX was adding a lot of extra nodes that most importers didn't know what to do about, and throwing zero capture weight errors.
If anyone's still paying attention to this thread, please give it a whirl in UE4 and Unity.
If anyone's still paying attention to this thread, please give it a whirl in UE4 and Unity.
- Anonymous
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- Banks
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- shinigami.hagen
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- Banks
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Sorry to resurrect a dead post,
However, i just wanted to mention that my latest character rig, created and animated in Houdini Indie 15 imported into Unity 5 with no major issues!
This is great news for me and my little indie game dev pipeline!
Big thanks to the devs for working their magic, much appreciated!
I would now definitely recommend character rigging in Houdini for Unity 5.
Rick
However, i just wanted to mention that my latest character rig, created and animated in Houdini Indie 15 imported into Unity 5 with no major issues!
This is great news for me and my little indie game dev pipeline!
Big thanks to the devs for working their magic, much appreciated!
I would now definitely recommend character rigging in Houdini for Unity 5.
Rick
- shinigami.hagen
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- Kfinla
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