Hello Everyone
I'm currently learning Houdini Apprentice and really enjoy the workflow and possibilities of the software.
I'm working on a erosion effect and can't figure how to smooth based on an attribute or color, the group selection from attribute doesn't really work because the transition are really rough. I tried blendshape but I can't restrict the blend based on a point attribute either.
If anyone got a idea how to achieve this I would be really thankful
Thanks for your help
Edit:typo
Smooth based on attribute
3716 2 0- bdav
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- animatrix_
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You can do it easily with an AttribWrangle blending 2 inputs based on a weight attribute:
@P = @P * ( 1 - @weight ) + @opinput1_P * ( @weight );
@P = @P * ( 1 - @weight ) + @opinput1_P * ( @weight );
Senior FX TD @ Industrial Light & Magic
Get to the NEXT level in Houdini & VEX with Pragmatic VEX! [www.pragmatic-vfx.com]
youtube.com/@pragmaticvfx | patreon.com/animatrix | pragmaticvfx.gumroad.com
Get to the NEXT level in Houdini & VEX with Pragmatic VEX! [www.pragmatic-vfx.com]
youtube.com/@pragmaticvfx | patreon.com/animatrix | pragmaticvfx.gumroad.com
- bdav
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