Smooth based on attribute

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Hello Everyone
I'm currently learning Houdini Apprentice and really enjoy the workflow and possibilities of the software.
I'm working on a erosion effect and can't figure how to smooth based on an attribute or color, the group selection from attribute doesn't really work because the transition are really rough. I tried blendshape but I can't restrict the blend based on a point attribute either.
If anyone got a idea how to achieve this I would be really thankful
Thanks for your help
Edit:typo
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You can do it easily with an AttribWrangle blending 2 inputs based on a weight attribute:

@P = @P * ( 1 - @weight ) + @opinput1_P * ( @weight );
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Thanks a lot! Will try it tonight.
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