Wobble on Camera path

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I tried attaching a camera to a path, using the circle spline and it works, except around frame 135 their is a weird wobble where the camera jumps.

I can't seem to figure out why it is doing this. Guessing maybe something in the circle properties, but not sure.

Attached is the file
Edited by vertigo262 - 2016年11月14日 06:34:09

Attachments:
CamerPath.hipnc (108.3 KB)

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Yep, I see it. Not sure why?

What I did was to zero out the Translate and Rotate on the camera object then I picked the platonic as the Look At for the camera. The gives a nice smooth turntable style animation with no jump.
Using Houdini Indie 20.0
Windows 11 64GB Ryzen 16 core.
nVidia 3050RTX 8BG RAM.
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I did what you suggested and it seemed to work. Have no clue either because nothing was keyframed. But works great now
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