Point bevel crashing

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Hi all!
I'm loving the new point bevel option on the poly bevel sop node but for some reason it's crashing one of my scenes. I'm just trying to round out the corners of this -


No idea what's causing it but if anyone has any suggestions it'd be great!
Thanks
Pete
Edited by peteski - 2017年1月29日 18:28:26

Attachments:
CrashyBev.hiplc (270.1 KB)

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It crashes on my Windows system too. If you change the drop down from Points to Guess From Group it does not crash.
Using Houdini Indie 20.0
Windows 11 64GB Ryzen 16 core.
nVidia 3050RTX 8BG RAM.
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Yeah that worked on mine but then the bevel doesn't occur
It should end up like this -
Edited by peteski - 2017年1月30日 18:27:40
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Hi, I'm also having this problem. Did you ever work out a fix for it?

Thanks
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There are two separate issues here:

1. The crash is due to bug that is fixed in 16.0 but was forgotten to be back-ported to 15.5. I'll take care of that presently.

2. Point bevelling only works on the interior points of the same polygon curve. When you fuse the end points of two distinct primitives, you still have the joint shared by two primitives. As it stands, this is rejected by polybevel. You'll need to use join together with sort (on vertex order) to turn the result into a single curve.
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Thanks bardia,
Hey out of interest if you join a bunch of curves together as there a way so sort so the numbers flow from one end of the new single curve to the other? I never seem so be able to find an option that will work for a complex curve shape.
Just wondering if I'm missing some cool trick for that.
P.
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