Anyone knows how to connect a procedural texture (noise for instance) to the bump map of the new principled shader ?
if I use “bump & normals” tab there is only a “texture path” string parameter
and the inputs for bump are all strings except bump scale and filter width
Thank you
Principled shader and procedural bump map (noise)
8351 6 1- madrenderman
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- Olaf Finkbeiner
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Its the brand new masterclass…
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