How to "mute" the rotation after a RBD Sim?

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Hey Everybody,
I would like to know how to set rotations of a bullet rigid bodies sim to zero after the simulation.
I have a couple of spheres and they are simulated as packed primitives. After the dop import, i want to set the rotations of the spheres to zero. I use a point wrangle and set @orient to zero. in the spreadsheet, the spheres now have no orientation anymore. But in the viewport, the spheres still rotate. Any hint in the right direction is very welcome.
cheers
CYTE
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You can use the orient and position to build a transform, and apply it with transform by attribute sop.

I do this in vex in my example, but you can also use vops to do the same thing.

Attachments:
norotates.zip (57.8 KB)

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Hey jsmack,
Thank you for your help and providing your brilliant setup!
I will study it closely! This is exactly what I was looking for.
Thank you and
Cheers
CYTE
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