I often end up with overlapping faces: “UV smooth” and manual smooth brush dont't seem to deal with the problem well, because the smoothing is applied to topologically neighbor points…
How to overcome this problem in a procedural way?
An ideal workflow could be:
1) Procedurally find problematic areas (sort of done in the example file)
2) Fix them (no clue here)
Do you have any advice?
Please have a look at the example file,
or tell me the name of the secret node that already does this
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