Fatal Error on Mac - Houdini 16.5.268 fails to open even after reinstall

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Fatal Error on Mac crashes Houdini on open no matter how many times I reinstall.

Any help?
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Hard to help without knowing what Mac you're using and the OS version (ie, the stuff in About my Mac).
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I have the same situation every time I launch the software

this is the error
How do I find that path?
Fatal Error: data saved to /tmp/houdini_temp/crash.untitled.2821.hipnc

OSX 10.10.5
3.5 GHz 6-Core Intel Xeaon E5
64 GB RAM
AMD FirePro D500 3072 MB
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running into the same issue on 10.11.6
Houdini was launching okay until I set the display to high dpi
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sukotto1
running into the same issue on 10.11.6
Houdini was launching okay until I set the display to high dpi

The same for me!

OSX 10.11.6
3.5 GHz 6-Core Intel Xeon E5
32 GB RAM
AMD R9 280X 3072 MB
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Also having the same problem. Has anyone found a fix for this?

System Specs:
OSX 10.11.6
2x2.8 GHz Quad-Core Intel Xeon
16GB RAM
NVIDIA GeForce GT 630 2048 MB
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From the System Requirements page at sidefx.com/sysreq regarding VRAM requirements.
“High DPI displays (4K, 5K) or multiple monitors require a minimum of 4GB.”

FYI, if you're having trouble launching Houdini, you can always contact support@sidefx.com or log a bug.
Or, you know, read the system requirements page. Either way.

https://www.sidefx.com/forum/topic/25347/ [www.sidefx.com]

At any rate, if we crap out on launch without telling you why, that's our bad. Sorry about that.
Chris McSpurren
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SideFX
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Try turning off Houdini's high-dpi display support with the environment variable:
export HOUDINI_ENABLE_RETINA=0
That should use significantly less VRAM.
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twod
Try turning off Houdini's high-dpi display support with the environment variable:
export HOUDINI_ENABLE_RETINA=0
That should use significantly less VRAM.
Where is this env var file stored at?
thanks
i too chose hi dpi bc of Imac's hi rez screen,
and Houdini crashes at launch,
with this log:



Crash report from after4n; Houdini FX Version 16.5.378
Uptime 6 seconds
Thu Mar 1 13:36:49 2018
Caught signal 11

2 libHoudiniUI.dylib 0x0000000102931e0f AP_Interface::si_CrashHandler::handledSignal(UTsignalHandlerArg) + 575
3 libHoudiniUT.dylib 0x0000000102d9b865 signalCallback(UTsignalHandlerArg) + 85
4 libHoudiniUT.dylib 0x0000000103091bb0 UT_Signal::processSignal(int, __siginfo*, void*) + 176
5 libsystem_platform.dylib 0x00007fff93dc252a _sigtramp + 26
6 ??? 0x00007f9d6e96d4e0 0x0 + 140314141971680
7 ??? 0x00007fff64dfef87 0x0 + 140734885785479
8 ??? 0x00007fff64dff094 0x0 + 140734885785748
9 libdyld.dylib 0x00007fff911d5262 dyld_stub_binder + 282
10 libcurl.dylib 0x0000000122f790d8 TXT_DB_version + 10360
11 libcurl.dylib 0x0000000122e3800b Curl_expire + 57
12 libcurl.dylib 0x0000000122e37f94 curl_multi_add_handle + 276
13 libcurl.dylib 0x0000000122e33509 curl_easy_perform + 142
14 libHoudiniUT.dylib 0x0000000103205954 FS_WebAPI::callFunctionWithJSONArgs(UT_WorkBuffer const&) const + 1220
15 libHoudiniUT.dylib 0x00000001031c70de FS_WebAPIResponse FS_WebAPI::call2<UT_JSONValue, UT_JSONValue>(char const*, UT_JSONValue const&, UT_JSONValue const&) const + 254
16 libHoudiniUT.dylib 0x00000001031c7c36 FS_DataLogger::sendCrashLogFile(char const*, bool) + 454
17 libHoudiniUT.dylib 0x00000001031c7836 FS_DataLogger::sendValidCrashLogs() + 806
18 libHoudiniUT.dylib 0x00000001031c32a7 FS_DataLogger::runLogWriter(void*) + 55
19 libHoudiniUT.dylib 0x000000010312b468 UT_Thread::threadWrapper(void*) + 216
20 libsystem_pthread.dylib 0x00007fff8fbfd99d _pthread_body + 131
21 libsystem_pthread.dylib 0x00007fff8fbfd91a _pthread_body + 0
22 libsystem_pthread.dylib 0x00007fff8fbfb351 thread_start + 13

2 libHoudiniUI.dylib 0x00000001029304cf AP_Interface::coreDumpChaser(UTsignalHandlerArg) + 623
3 libHoudiniUI.dylib 0x0000000102931e9e AP_Interface::si_CrashHandler::chaser(UTsignalHandlerArg) + 46
4 libHoudiniUT.dylib 0x0000000102d9ba33 signalCallback(UTsignalHandlerArg) + 547
5 libHoudiniUT.dylib 0x0000000103091bb0 UT_Signal::processSignal(int, __siginfo*, void*) + 176
6 libsystem_platform.dylib 0x00007fff93dc252a _sigtramp + 26
7 ??? 0x0000000000000000 0x0 + 0
8 libGPUSupportMercury.dylib 0x00007fff8d276dd3 gpuiTestFence + 101
9 GLEngine 0x0000000120365510 gleTestSync + 144
10 GLEngine 0x00000001202a0965 glClientWaitSync_Exec + 385
11 libHoudiniUI.dylib 0x0000000102652942 RE_RenderWait::wait(RE_Render*) + 114
12 libHoudiniAPPS3.dylib 0x00000001010933d8 DM_VPortAgent::compositePasses(RE_Render*, GUI_DisplayOption const*, bool, bool) + 152
13 libHoudiniAPPS3.dylib 0x0000000101091411 DM_VPortAgent::renderSceneView(RE_Render*, int, int) + 1169
14 libHoudiniAPPS3.dylib 0x000000010108b4dc DM_VPortAgent::renderViewport(RE_Render*, int, int) + 1756
15 libHoudiniAPPS3.dylib 0x000000010108ab42 DM_VPortAgent::doRender(RE_Render*, int, int) + 466
16 libHoudiniAPPS3.dylib 0x000000010105b8a8 DM_Viewport::doRender(RE_Render*, int, int) + 392
17 libHoudiniUI.dylib 0x00000001026b4c8c UI_Feel::renderMe(RE_Render*, int, int) + 668
18 libHoudiniUI.dylib 0x00000001026b8aeb UI_Feel::doRenderKids(RE_Render*, int, int) + 331
19 libHoudiniUI.dylib 0x00000001026b888d UI_Feel::doRender(RE_Render*, int, int) + 173
20 libHoudiniUI.dylib 0x00000001026b4c8c UI_Feel::renderMe(RE_Render*, int, int) + 668
21 libHoudiniUI.dylib 0x00000001026b8aeb UI_Feel::doRenderKids(RE_Render*, int, int) + 331
22 libHoudiniUI.dylib 0x00000001026b888d UI_Feel::doRender(RE_Render*, int, int) + 173
23 libHoudiniUI.dylib 0x00000001027f6f7a UI_Viewport::reRender(RE_Render*, bool) + 282
24 libHoudiniUI.dylib 0x00000001027fa958 UI_Window::renderChildViews(RE_Render*) + 1032
25 libHoudiniUI.dylib 0x00000001027fb037 UI_Window::doRedrawSubclass() + 567
26 libHoudiniAPPS3.dylib 0x000000010105464b dm_ViewLayoutWindow::doRedrawSubclass() + 667
27 libHoudiniUI.dylib 0x00000001027feae7 UI_Window::redrawRequest() + 135
28 libHoudiniUI.dylib 0x0000000102783a3d UI_Queue::doWindowRedraws() + 637
29 libHoudiniUI.dylib 0x0000000102783605 UI_Queue::processNextEvent() + 645
30 libHoudiniUI.dylib 0x00000001027832e1 UI_Queue::drain() + 113
31 libHoudiniUI.dylib 0x0000000102783d0a UI_Queue::eventLoop() + 378
32 libHoudiniUI.dylib 0x00000001029339e1 main + 3681
33 libdyld.dylib 0x00007fff911d75ad start + 1
34 ??? 0x0000000000000001 0x0 + 1
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Hi - I ran into this today, have found a solution that works for me.

First, open the file in text edit: ~/Library/Preferences/houdini/16.5/houdini.env

Add the line: HOUDINI_ENABLE_RETINA=0 to the end, save and close. That solves the tiny font in the UI problem.

However, for me Houdini still crashes on subsequent launches if there's a ‘stats’ folder in the preferences folder. To solve this, delete everything else in the Preferences/houdini folder, so only the houdini.env remains. Relaunch Houdini and make sure to select “No, thanks” to the usage stats question.

After that you should be good to go. Hope that helps - C
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Hi, just replying to this post, same problem here, Houdini crashes on start up, no particular changes done on my mac pro, I stopped a simulation by forcing quitting and since then it won't boot. I tried to clean up the folders and re install but nothing has changed. I try to modify the “houdini.env” with the Retina tip (although I am on a 1920x1200 dual display..) but nothing changes (obviously). Any help would be very appreciated, my life sucks now!
I am on a Mac Pro 2012, OSX 10.11.6, 2c2,4Ghz 6-COre Intel Xeon, with Nvidia GTX 680 2048, 32Go ram.

Here is the Crash Log :

Crash report from XXXXXX; Houdini FX Version 16.5.439
Uptime 8 seconds
Wed May 2 17:18:51 2018
Caught signal 11

2 libHoudiniUI.dylib 0x0000000104d979ff AP_Interface::si_CrashHandler::handledSignal(UTsignalHandlerArg) + 575
3 libHoudiniUT.dylib 0x0000000105206465 signalCallback(UTsignalHandlerArg) + 85
4 libHoudiniUT.dylib 0x00000001054fca30 UT_Signal::processSignal(int, __siginfo*, void*) + 176
5 libsystem_platform.dylib 0x00007fff8e14a52a _sigtramp + 26
6 ??? 0x00007fff6ae5eb80 0x0 + 140734986840960
7 ??? 0x00007fff6ae15f87 0x0 + 140734986542983
8 ??? 0x00007fff6ae16094 0x0 + 140734986543252
9 libdyld.dylib 0x00007fff97d81262 dyld_stub_binder + 282
10 libcurl.dylib 0x00000001412780d8 TXT_DB_version + 10360
11 libcurl.dylib 0x000000014113700b Curl_expire + 57
12 libcurl.dylib 0x0000000141136f94 curl_multi_add_handle + 276
13 libcurl.dylib 0x0000000141132509 curl_easy_perform + 142
14 libHoudiniUT.dylib 0x00000001056707c4 FS_WebAPI::callFunctionWithJSONArgs(UT_WorkBuffer const&) const + 1220
15 libHoudiniUT.dylib 0x0000000105631f4e FS_WebAPIResponse FS_WebAPI::call2<UT_JSONValue, UT_JSONValue>(char const*, UT_JSONValue const&, UT_JSONValue const&) const + 254
16 libHoudiniUT.dylib 0x0000000105632aa6 FS_DataLogger::sendCrashLogFile(char const*, bool) + 454
17 libHoudiniUT.dylib 0x00000001056326a6 FS_DataLogger::sendValidCrashLogs() + 806
18 libHoudiniUT.dylib 0x000000010562e117 FS_DataLogger::runLogWriter(void*) + 55
19 libHoudiniUT.dylib 0x00000001055962d8 UT_Thread::threadWrapper(void*) + 216
20 libsystem_pthread.dylib 0x00007fff8de1c99d _pthread_body + 131
21 libsystem_pthread.dylib 0x00007fff8de1c91a _pthread_body + 0
22 libsystem_pthread.dylib 0x00007fff8de1a351 thread_start + 13

2 libHoudiniUI.dylib 0x0000000104d960bf AP_Interface::coreDumpChaser(UTsignalHandlerArg) + 623
3 libHoudiniUI.dylib 0x0000000104d97a8e AP_Interface::si_CrashHandler::chaser(UTsignalHandlerArg) + 46
4 libHoudiniUT.dylib 0x0000000105206633 signalCallback(UTsignalHandlerArg) + 547
5 libHoudiniUT.dylib 0x00000001054fca30 UT_Signal::processSignal(int, __siginfo*, void*) + 176
6 libsystem_platform.dylib 0x00007fff8e14a52a _sigtramp + 26
7 ??? 0x0000000000000002 0x0 + 2
8 GeForceGLDriverWeb 0x0000000125110b1b gldReadTextureData + 1606
9 GeForceGLDriverWeb 0x000000012512428a gldReadTextureData + 81333
10 GeForceGLDriverWeb 0x0000000125124133 gldReadTextureData + 80990
11 GeForceGLDriverWeb 0x00000001250dfcfc GeForceGLDriverWeb + 3366140
12 GeForceGLDriverWeb 0x000000012512f1de gldUnbindVertexArray + 1974
13 GeForceGLDriverWeb 0x0000000125130037 gldUnbindVertexArray + 5647
14 GeForceGLDriverWeb 0x000000012513044d gldUnbindVertexArray + 6693
15 GeForceGLDriverWeb 0x00000001250cee0c GeForceGLDriverWeb + 3296780
16 GeForceGLDriverWeb 0x00000001250f69ae gldWaitForObject + 2919
17 GeForceGLDriverWeb 0x00000001250f2b2b gldTestMemoryPlugin + 1295
18 libGPUSupportMercury.dylib 0x00007fff949bca91 gldBufferSubData + 106
19 GeForceGLDriverWeb 0x00000001250f4409 gldBufferSubData + 221
20 GLEngine 0x00007fff8da1fc4a glBufferSubData_Exec + 590
21 libHoudiniUI.dylib 0x0000000104a0d427 RE_OGLBuffer::setData(RE_Render*, void const*, int, int) + 295
22 libHoudiniUI.dylib 0x0000000104adca7e RE_VertexArray::setArray(RE_Render*, void const*, int, int, int) + 142
23 libHoudiniUI.dylib 0x0000000104a96f39 RE_RenderFlush::draw(RE_Render*) + 121
24 libHoudiniUI.dylib 0x0000000104a9736b RE_RenderFlush::flush(bool) + 91
25 libHoudiniUI.dylib 0x0000000104a4dc0b RE_OGLRender::privPopBlendSmoothState(bool, int*) + 155
26 libHoudiniUI.dylib 0x0000000104bb425b UI_Look::renderButtonBorder(RE_Render*, UT_Rect<UT_InclusiveRectImpl> const&, UI_LookState) + 955
27 libHoudiniUI.dylib 0x0000000104bb4ce6 UI_Look::renderDropShadow(RE_Render*, UT_Rect<UT_InclusiveRectImpl> const&, UI_LookState) + 214
28 libHoudiniUI.dylib 0x0000000104b661aa UI_IconButtonStripLook::render(RE_Render*, int, int, int, int, void*) + 90
29 libHoudiniUI.dylib 0x0000000104b1e498 UI_Feel::doRender(RE_Render*, int, int) + 152
30 libHoudiniUI.dylib 0x0000000104b3f63b UI_HelpFeel::doRender(RE_Render*, int, int) + 107
31 libHoudiniUI.dylib 0x0000000104b1a8ac UI_Feel::renderMe(RE_Render*, int, int) + 668
32 libHoudiniUI.dylib 0x0000000104b1e70b UI_Feel::doRenderKids(RE_Render*, int, int) + 331
33 libHoudiniUI.dylib 0x0000000104b1e4ad UI_Feel::doRender(RE_Render*, int, int) + 173
34 libHoudiniUI.dylib 0x0000000104b1a8ac UI_Feel::renderMe(RE_Render*, int, int) + 668
35 libHoudiniUI.dylib 0x0000000104b1e70b UI_Feel::doRenderKids(RE_Render*, int, int) + 331
36 libHoudiniUI.dylib 0x0000000104b1e4ad UI_Feel::doRender(RE_Render*, int, int) + 173
37 libHoudiniUI.dylib 0x0000000104b1a8ac UI_Feel::renderMe(RE_Render*, int, int) + 668
38 libHoudiniUI.dylib 0x0000000104b1e70b UI_Feel::doRenderKids(RE_Render*, int, int) + 331
39 libHoudiniUI.dylib 0x0000000104b1e4ad UI_Feel::doRender(RE_Render*, int, int) + 173
40 libHoudiniUI.dylib 0x0000000104c612fb UI_Window::doRender(RE_Render*, int, int) + 235
41 libHoudiniUI.dylib 0x0000000104b1a8ac UI_Feel::renderMe(RE_Render*, int, int) + 668
42 libHoudiniUI.dylib 0x0000000104c60cb8 UI_Window::doRedrawSubclass() + 648
43 libHoudiniUI.dylib 0x0000000104c64717 UI_Window::redrawRequest() + 135
44 libHoudiniUI.dylib 0x0000000104be965d UI_Queue::doWindowRedraws() + 637
45 libHoudiniUI.dylib 0x0000000104be9225 UI_Queue::processNextEvent() + 645
46 libHoudiniUI.dylib 0x0000000104be8f01 UI_Queue::drain() + 113
47 libHoudiniUI.dylib 0x0000000104be992a UI_Queue::eventLoop() + 378
48 libHoudiniUI.dylib 0x0000000104d995d1 main + 3681
49 libdyld.dylib 0x00007fff97d835ad start + 1
50 ??? 0x0000000000000001 0x0 + 1
French Motion Designer - Apprentice Sorcerer
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Hi! Can you try the latest daily build? https://www.sidefx.com/download/daily-builds/ [www.sidefx.com] There was a related bug fixed a few days ago.

If it still crashes, can you try setting HOUDINI_ANONYMOUS_STATISTICS=0and see if it still crashes on startup? The crash log makes it look like it's crashing trying to send a previous crash log. If it still crashes, can you send the new crash log?
Writing code for fun and profit since... 2005? Wow, I'm getting old.
https://www.youtube.com/channel/UC_HFmdvpe9U2G3OMNViKMEQ [www.youtube.com]
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Man! I owe you pasta! The daily build fixed it indeed! : ) Thank you so much for your help, I would give a try to the daily builds first next time.
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Haha, I'm glad it worked for you. I'll pass the thanks along to the person who fixed it.

Do be careful with daily builds if you're deep into a production, because they are sometimes less stable than the production builds, and although we try to keep compatibility breaks to a minimum, they do sometimes happen. There just happened to be a fix for this bug as of Saturday's (or Friday's?) build. A list of all changes to daily builds can be found at https://www.sidefx.com/changelog/ [www.sidefx.com]
Writing code for fun and profit since... 2005? Wow, I'm getting old.
https://www.youtube.com/channel/UC_HFmdvpe9U2G3OMNViKMEQ [www.youtube.com]
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