FBX Subnet extraction

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Hello everyone.

I imported an fbx mocap animation into Houdini which is now located inside a subnet with nulls and bones.

Now I want to drive a particle system with this animation.

My question is how do I extract the transformations from the subnet onto / into a geo node.

Thanks!
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Joined: 9月 2011
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The easiest is ‘fetch’ node, can grab a transform hierarchy and apply it to the children of the fetch node.

http://www.sidefx.com/docs/houdini/nodes/obj/fetch.html [www.sidefx.com]
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