game tools quick material

   1489   2   1
User Avatar
Member
16 posts
Joined: 4月 2018
Offline
Hello, i discovered game-dev tools recently and they are awesome. I have a simple question; there is a way to assing game-dev quick material for viewport preview and and actual material ( redshift, arnold etc. ) for rendering. When i use game-dev material node inside of an object it's overrides the actual material assingment render-time. thank you.
User Avatar
Member
168 posts
Joined: 1月 2016
Offline
Hi alperenozgur,

Did you find a workaround for this, I found the Mantra render works ok but Redshift just appears in black and white?

thanks
R
User Avatar
Member
16 posts
Joined: 4月 2018
Offline
lavaman
Hi alperenozgur,

Did you find a workaround for this, I found the Mantra render works ok but Redshift just appears in black and white?

thanks
R


it's about opengl tags in houdini. which you can assign yourself too to every material you create but don't expect something detailed like unreal, for example they doesnt work with let's say you multiply texture file with color. it's very basic..
  • Quick Links