I have vellum clothed draped to my character. When I start the simulation, the cloth starts to stretch incredibly. I tried to attach to geometry, but it reduced the cloth simulation significantly. What would be the proper workflow?
The scene is not attached due to NDA, but here are two screenshots
if your stretch stiffness is already very high (default) and your compression stiffness is off or very high too then just increase substeps and constraint iterations as much as needed