VDB remove interior
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- AndyW
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- Andr
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- AndyW
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- davidderwin
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If your polygons are floating on the inside of the mesh and not connected to the outer shell another thing you can try is to convert VDB to polygons just once then plug that into the first input of a boolean sop. Leave the second input of the boolean empty. If the polys are floating on the inside that should remove them and leave just the outer mesh. Saw that on a tutorial somewhere, you can throw down test geometry rubber toy then plug it into the first input of a boolean and see what it does to the inside of the mesh.
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- AndyW
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- tamte
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