Hi folks,
Imagine i have some extruded text or some other complicated polygon.
Which node(s) could i use to remove all the surfaces and leave only the edges?
And to go further, say i then want to remove the edges and leave only the points, how to do i do that?
Or I guess to put it another way, how do i take a polygon and turn it into a wireframe?
Sorry, beginners stuff i now, but you gotta start somewhere!
How to remove surfaces and leave only edges?
1919 4 1- Dazzer123
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- vusta
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- Dazzer123
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Er, dude, that's exactly what i want!
A million thanks!
A question, if you don't mind.
I notice that after the dissolve node i have zero primitives left over.
But those points seem to be a real thing. If i render, i get a nice “Hello World” made of little points, which have now become spheres.
So those points are a real thing, but not a primitive?
How do i change the size of those points (spheres)……so they change in size at render time?
A million thanks!
A question, if you don't mind.
I notice that after the dissolve node i have zero primitives left over.
But those points seem to be a real thing. If i render, i get a nice “Hello World” made of little points, which have now become spheres.
So those points are a real thing, but not a primitive?
How do i change the size of those points (spheres)……so they change in size at render time?
Edited by Dazzer123 - 2019年11月25日 03:42:24
- Jerry Hat
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Points can belong to a primitive but don't have to. Vertices which are references to points belong to and define polygon primitives. Don't worry, I'm still getting my head around it.
Create a Point Wrangle under your points and type “@pscale=.01;” without quotes. The .01 is the size.
Edited to add: I'm hesitant to put this up but it's something I put together a couple of weeks ago to try to clear up the relationship between points, vertices and primitives in my own head. Maybe it'll help:
Houdini Points, Vertices and Primitives [www.jerryhat.com]
Create a Point Wrangle under your points and type “@pscale=.01;” without quotes. The .01 is the size.
Edited to add: I'm hesitant to put this up but it's something I put together a couple of weeks ago to try to clear up the relationship between points, vertices and primitives in my own head. Maybe it'll help:
Houdini Points, Vertices and Primitives [www.jerryhat.com]
Edited by Jerry Hat - 2019年11月25日 17:06:06
- blog: http://www.jerryhat.com [www.jerryhat.com] - usually features Houdini these days
- Dazzer123
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