I am currently having some issues working with bullet solver.
I fractured a sphere with the rbdmaterailfracture operator and then added rbdbulletsolver to simulate my sphere breaking on the ground.
Then I double clicked on rbdbulletsolver to add some pop forces to play with the sphere:
- I added one POP axis force to make the sphere spin
- I added one POP attract to pull the sphere toward the origin, but this one is activated later.
I then linked the activation field of the POP attract to a chop operator outside the object so that the POP attract is active when the beat of a music starts, not before.
The issue as it can be seen in the video is that when the POP attract is activated for some reason the sphere freeze. I noted plenty of weird behavior like this that only occurs when putting different value in the strength which makes me think that I may be doing it wrong.
Any help is appreciated.
More info:
- I activate the POP forces with a relative reference using chop(“/obj/chopnet1/limit1/chan1m”) where the channel chan1m is inside a chop network at the specified location.
- if I rise the speed of the POP axis force from 1 to 2, suddenly everything works fine as shown is the video.