Export fluids and particles in Unreal Engine
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- iskan
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- javigarrido
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- mikelyndon-sesi
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Houdini Engine in UE4 is better suited to world building and mesh processing. Also, the plugin doesn't allow for runtime processing.
So, your best bet right now for fluid and particle simulations is to use vertex animation textures [www.sidefx.com] to write out the data and read it back in to UE4.
So, your best bet right now for fluid and particle simulations is to use vertex animation textures [www.sidefx.com] to write out the data and read it back in to UE4.
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