transform node seems to apply to all when in sceneview

   1002   2   0
User Avatar
Member
34 posts
Joined: 9月 2014
Offline
Hi ,

learning/relearning etc.
Following a tutorial where for the first time in awhile i need to do transforms in the scene view.

To try and make it super simple to explain i have a grid and a cube.
I have put a transform node on the cube, i have moved it within the scene view, though when i go to look at the grid in reference or as display, it has moved as well.
Im not quite sure i under stand the mechanics at play here, the transform should just apply to the cube correct?
What part did i miss?


im following a tutorial step by step that was done in 17.5.173, im using 18.0.416-indie. In case that makes a difference.

Cheers
Kym
Edited by Kym Watts - 2020年5月10日 19:36:47

Attachments:
transform_meh.PNG (121.2 KB)

User Avatar
Member
8619 posts
Joined: 7月 2007
Offline
hard to say from a screenshot but you may have moved the actual object in which all your nodes (grid1, box2, trasform4) are
or potentially you could have moved grid1 itself since it has a Center parameter and shows in the viewport as a handle
Edited by tamte - 2020年5月10日 19:46:10
Tomas Slancik
FX Supervisor
Method Studios, NY
User Avatar
Member
34 posts
Joined: 9月 2014
Offline
Thanks, i kinda understand what i did, in the scene view, i did not have create in context on, so when i was selecting Focus on scene, yes i was moving the group/ geometry folder with everything in it.

thanks
  • Quick Links