Karma caustics

   2271   1   0
User Avatar
Member
7762 posts
Joined: 9月 2011
Offline
Is it possible to enable pathtraced (brute force) caustics in Karma? Ala the old Mantra “All paths” ray filter? I don't see a value on the geometry or render settings prims for enabling all paths.

If not net implemented, will it be so? Seems worth it to add even if the results are not usually able to converge in a reasonable amount of time.
User Avatar
Member
3 posts
Joined: 7月 2013
Offline
It would actually be really nice if a VCM-style integrator to sample Specular->Diffuse->Specular paths (like Renderman currently does) was on the horizon for Karma, since it handles these types of scenarios very efficiently.
Edited by cteffects - 2020年6月19日 17:18:55
Charles Trippe
  • Quick Links