Of course they don't work as expected. What's the work flow for building an asset where the user needs to paint an area with a value to get an attribute.
ps .
Ggetting errors where my entire parameter interface disappears ! when trying to edit an otl ….
Rob
Paint SOP's in HDA's
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Sorry to resume a topic this old, but I'm in need of that 
I made a Digital Asset (h10 fyi if that's relevant) which has a Paint SOP at some point. And i need, with a switch, to activate/deactivate the painting operation at the DA level. So, say, i click on the digital asset, there is a slider with “Paint on off”. When set to 1 I'd like to be able to paint on my mesh without going into the DA and click on the paint.
So i made the Paint node editable in the type properties, and added its parameters to the DA interface. But it doesn't work. Since i added the params to the HDA interface, it doesn't work if i use it from inside the DA obviously, since it's referencing the upper parameters.
I'd really like to be able to paint without needing to go inside the digital asset.
Any thought?
Thanks

I made a Digital Asset (h10 fyi if that's relevant) which has a Paint SOP at some point. And i need, with a switch, to activate/deactivate the painting operation at the DA level. So, say, i click on the digital asset, there is a slider with “Paint on off”. When set to 1 I'd like to be able to paint on my mesh without going into the DA and click on the paint.
So i made the Paint node editable in the type properties, and added its parameters to the DA interface. But it doesn't work. Since i added the params to the HDA interface, it doesn't work if i use it from inside the DA obviously, since it's referencing the upper parameters.
I'd really like to be able to paint without needing to go inside the digital asset.
Any thought?
Thanks
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- graham
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Check out this thread:
http://www.sidefx.com/index.php?option=com_forum&Itemid=172&page=viewtopic&t=18863& [sidefx.com]
http://www.sidefx.com/index.php?option=com_forum&Itemid=172&page=viewtopic&t=18863& [sidefx.com]
Graham Thompson, Technical Artist @ Rockstar Games
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- Mihai Barbu
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For those still struggling, check this attribute paint masterclass at 54:00 https://youtu.be/gAT8ueaKAvs?t=3243 [youtu.be]
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