Grouping based on materials

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Hi

Since I couldn't find any topic on this: How Should I go about grouping the imported geometry from ue4 based on the material they are using. This is using Houdini engine.

Trying to use the partition node with rule ‘unreal_material’ doesn't seem to work.
I have unchanging references to specific material from ue4 to check against but nothing seems to get grouped.



Edited by jimonions - 2020年8月10日 03:17:10
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Hey jimonions,

Are you sure that you're getting unreal_material passed properly? I did a quick test and you should be able to see it if you open the asset for debugging (File > Open Scene In Houdini)

Check that first. Otherwise, it's an issue with partitioning. Maybe do it with for-loop.

Attachments:
unreal_material.png (383.5 KB)

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