Hi
Apologies for what is quite a simple question. I have not come from Mantra so I am slightly on the back foot working out shaders for Karma. as I am working in Solaris right now.
So I have two VDB sims. One pure smoke and one fire. I am guessing I should assign the volumeShaderCore to the smoke and the pryoDensityVolume for the fire. Does this sound right?
Best
Mark
best shaders for smoke and fire
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- Mark Wallman
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- jsmack
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- Hamilton Meathouse
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- jsmack
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Hamilton Meathouse
Your best bet is to just use one of the shelf buttons to create a basic pyro setup. Then steal the shaders from that. Assuming that's how it still operates, I haven't used Pyro since H16.
Pyro's been redone twice since then. 18.5 has a completely new shader and sim setup that requires a baking step to use the new shader. It's modeled after a popular workflow, but isn't what I would consider a baseline shader since it requires specific fields and baking to work correctly.
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