Hi
Using the “render geometry settings” in Karma to turn objects into phantom mesh objects works fine. Does anyone know how to do it for vdb sequences rather than usd geometry as it has no effect?
Also on a somewhat related note. Is there a way to stop objects “self shadowing” The lightlinker can be used with the alt key to shadow link, but not adjust self shadowing.
Edit: after Houdini blue screened my computer and I loaded Houdini again, render geo settings now works. Who knew a crash would solve it ;-) My question still stands on selectively turning off self shadowing on objects though.
Best Mark
Solaris: how to turn the primary rays off on a vdb sequence
2092 6 1- Mark Wallman
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Also on a somewhat related note. Is there a way to stop objects “self shadowing” The lightlinker can be used with the alt key to shadow link, but not adjust self shadowing.
I think you have to remove the object from the light's shadow mask so it does not cast shadows or make the light cast no shadows.
- Mark Wallman
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- Offline
- jsmack
- Member
- 7850 posts
- Joined: 9月 2011
- Online
- Mark Wallman
- Member
- 669 posts
- Joined: 8月 2013
- Offline
- jsmack
- Member
- 7850 posts
- Joined: 9月 2011
- Online
- Mark Wallman
- Member
- 669 posts
- Joined: 8月 2013
- Offline
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