Solaris has a "dome" light.
A dome is a hemisphere.
In openGL the dome light looks like a hemisphere.
However light from a solaris dome light appears to be spherical, like an environment light. And there is no "clip to y positive hemisphere" switch.
Is this light still in development?
Thanks
lor
H 18.5.351
Win 10
Solaris Dome Light is really an Environment light?
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- mtucker
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It's not RenderMan, but it _is_ Pixar. We must all conform to the USD definition of the behavior for a UsdLuxDomeLight, which has it behaving like a sphere, not a hemisphere. The guide geometry in the viewport being a half sphere is something that could be debated, but if we made it a whole sphere it would look like a "sphere light". At least this way the geometry looks like the "name" of the light type...
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