Solaris viewport subdivision bug?

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Have been messing around with solaris for a year or so, but this behavior seems new:

- Making a cube/box (or any other primitive) in solaris will show it subdivided/smoothed.

Bounding box will still be a cube. And it will render as a cube. But viewport will look like image provided.
As the LOPS viewport does not have an effect with "shift +" / "shift -" for viewport displacement I have no clue what is happening. The same behavior happens for everyone at our studio with 18.5.

Have I done something stupid?

Attachments:
cube.png (533.5 KB)

Andreas Weidman
VFX Supervisor - Dupe VFX
www.dupevfx.com
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I saw that the other day too. It looks like that release is broken. I checked the latest production build, and an earlier one and it doesn't occur there. So I guess don't use that version if you can.
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Awesome! Thanks!
Andreas Weidman
VFX Supervisor - Dupe VFX
www.dupevfx.com
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