Struggling to find a way to do this.
If I have baggy clothes then point deform doesnt work very well. If I have cloth that is thick (double sided) I cannot get tet embed/ bone capturebiharmonic to work, which is the only way I know how to rig it.
I am looking for a node / way to either manually weight paint the cloth or a node that can capture double sided geometry.
Here is an example:
I just want to capture this tube to Tommys waist. I don't want to use point deform.
The only way I know how to capture cloth is this:
As you see the capturing errors out, presumably because the tets dont intersect with the bones.
How would I rig this up?
Thanks.
Manually Capture Cloth for Rig
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- SB26
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- old_school
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Have you tried using the Bone Capture Proximity SOP?
Just feed in the tube skirt geo into the left input and the KineFX skeleton into the right input and you should get a decent set of weights on your geometry.
You can follow up with a Capture Layer Paint with a large brush set to Smooth Final (RMB in the viewport menu choose option for LMB or MMB).
Just feed in the tube skirt geo into the left input and the KineFX skeleton into the right input and you should get a decent set of weights on your geometry.
You can follow up with a Capture Layer Paint with a large brush set to Smooth Final (RMB in the viewport menu choose option for LMB or MMB).
There's at least one school like the old school!
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