
when you tumble with the camera in the viewport, houdini always picks the objects beneath the cursor as local pivot. Please tell me there is a way to disable that and set it like in maya/softimage.
what i mean:
when i space+f or space+g an object, the pivot is set to that as expected. but when i now press ALT and tumble around, the cursor position still matters and possibly picks another object (which is beneath the cursor at this moment) and tumbles around that.
is there a way to disable this cursor-pos-set-pivot nonsense? when i press space+f/g i would like to tumble around this object no matter where my cursor is atm.
is this possible?
thanks!
