Best way to hide faces/polygons from mesh in Solaris?
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Heileif
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264 posts
Joined: 1月 2015
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2022年3月23日 15:08
Hello
What is the best way to hide faces/polygons from mesh in Solaris?
Example if I want to hide the faces on a body mesh that's under cloth mesh to remove the issue of penetrations.
Would it be possible to do this on the USD file that contains the shader assignment? that's gets layered on top of an Alembic file?
Edited by Heileif - 2022年3月23日 15:27:16
flord
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Joined: 3月 2014
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2022年3月23日 20:45
AFAIK, you can't. USD does not allow changing the visibility of certain polygons on a mesh. Even with a GeomSubset it won't work. You can blast them with a SOPModify, but that will redefine the whole topology.
tamte
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2022年3月23日 21:15
maybe GeomSubset with material override with 0 opacity?
Tomas Slancik CG Supervisor Framestore, NY
goldleaf
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Joined: 9月 2007
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2022年3月23日 22:09
When a mesh is turned into a subdiv, holeindices work. Because most characters are subdivs, that's what I've seen used in production. For meshes/polygons, displayOpacity could work, but a material applied to a geomsubset should also work.
I'm o.d.d.
Heileif
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264 posts
Joined: 1月 2015
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2022年3月24日 13:42
Thanks for all the replies! I will check the workflows out!