Pushing Points Along Curve
851 2 0- VGriffith
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- animatrix_
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Hi,
You can compute the tangent using the Resample SOP without resampling or the Orientation Along Curve SOP and then use this VEX code in a Point Wrangle:
You can compute the tangent using the Resample SOP without resampling or the Orientation Along Curve SOP and then use this VEX code in a Point Wrangle:
@P += v@tangentu * ch("amount");
Senior FX TD @ Industrial Light & Magic
Get to the NEXT level in Houdini & VEX with Pragmatic VEX! [www.pragmatic-vfx.com]
youtube.com/@pragmaticvfx | patreon.com/animatrix | pragmaticvfx.gumroad.com
Get to the NEXT level in Houdini & VEX with Pragmatic VEX! [www.pragmatic-vfx.com]
youtube.com/@pragmaticvfx | patreon.com/animatrix | pragmaticvfx.gumroad.com
- VGriffith
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- 128 posts
- Joined: 9月 2018
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Gotcha! I totally did that with the Orientation Along Curve SOP just out of order - In my original case I was trying to do this after the Assemble node with packed primitives and using a @P = point(1, "tangentu", @ptnum); rather than right after the resample node! Totally works! Thank you so much!
Edited by VGriffith - 2022年9月14日 16:51:36
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