hide prims only in scene graph tree?
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Can I hide prims in the scene graph tree while they still remain visible in the viewport?
hou.f*ckatdskmaya().forever()
traileverse
Can I hide prims in the scene graph tree while they still remain visible in the viewport?
The configure primitive LOP has a toggle for this. Not sure if it's available anywhere else in the interface but this works great.
Attachments:
hide-prim-scene-graph-tree.png (7.4 KB)
hou.f*ckatdskmaya().forever()