Hello,
I have cloth shader that seems to work fine everywhere, but when I put it on a planar patch it takes over the pattern that edges have.
I would think it is because of the geo normals, but they have a cusp angle of 180.
I can make the problem less apparent by reducing the normals of the threads, but that makes everything look 2 flat.
Any advice on troubleshooting this would be welcome.
EDIT: the shader has also completly stopped working on houdini 20.
Cloth shader giving errors on subdivided planar patch.
739 4 0- NicTanghe
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- NicTanghe
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- jsmack
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- NicTanghe
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- jsmack
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NicTanghe
I don't know what you mean with already all wobbly though normals all point the same direction.
Hide the polylines and the checkerboard will have 'zig-zag' distortion if the uv interpolation is the problem. It could be that I'm just seeing an optical illusion, but I think that's what I see.
NicTanghe
Anny idea how to properly retopologise a topology like this ?
A grid that's the same size as the rest frame should work.
NicTanghe
Applying a topo transfer on every frame individually seems like it's a bit of a waste.
I wouldn't transfer topology, but transfer deformation with a cloth deform or point deform.
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