Black Frames When Rendering with TOP Network and ROP Fetch

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Hey!

I'm trying to use a TOP network to set up a wedge test as shown in this tutorial series: https://www.sidefx.com/tutorials/intro-to-pdg/ [www.sidefx.com]

My current setup involves a ROP network that contains a single OpenGL render node. This render functions as expected when I manually render by clicking the render button on either the OpenGL node or on the ROP network (camera and lighting seem to work fine).

However, when I attempt to automate the rendering of multiple frames via a ROP Fetch node in a TOP network all of the resulting frames are black images.

I've made sure that the "ROP Path" parameter on my ROP Fetch node correctly points to my OpenGL ROP node in the ROP network.

Has anyone else encountered a similar issue or have suggestions on potential fixes?

Thanks!
Anson
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Can you post the HIP file?
Using Houdini Indie 20.5
Windows 11 64GB Ryzen 16 core.
nVidia 3060RTX 12BG RAM.
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Enivob
Can you post the HIP file?
For sure!
Image Not Found

Attachments:
debugging_top_network.hipnc (11.7 MB)

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Hello, have you been able to solve this issue ? If so, how ? I'm currently experiencing the same problem..

Thanks,
Max
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